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Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study

机译:在基于选择的脑机接口游戏中评估用户体验的比较研究

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摘要

In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.
机译:在人机交互中,为用户提供针对特定任务和情况的正确模式非常重要。除非用户具有适合任务的模式,否则无法优化任务性能或用户体验。这项研究的目的是评估使用稳态视觉诱发电位的脑机接口(BCI)进行计算机游戏选择任务的适当性。在一项实验中,参与者从工作量,可用性和参与度方面评估了BCI控件和类似的自动语音识别器(ASR)控件。结果表明,尽管BCI是完成选择任务的令人满意的方式,但在我们的游戏中,BCI的使用并不吸引玩家。在我们的特定设置中,ASR控制似乎是BCI控制的更好替代方案。

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